Big punchers in big showdown

first_imgTwo hard-hitting Jamaican boxers, Ramel ‘Sub Zero’ Lewis and Michael Gardener, will clash tonight in the first quarter-final bout of the Wray and Nephew 2016 Contender series at the Chinese Benevolent Association auditorium. The tournament that started on March 10 with 16 boxers, has now been whittled down to eight and the winners in this segment will all be guaranteed one of the top financial prizes. These are $2 million to the champion, $500,000 to the runner-up, $250,000 for third place and $200,000 for fourth. Lewis is a veteran of the Contender series and reached the finals as a welterweight in 2012, where he lost to Donovan ‘Police’ Campbell. In his first appearance this year against Fard Muhammad, he showed touches of brilliance, but also the ill effects of a nearly two-year absence from the ring. He won that fight by technical knockout, when Muhammad, a veteran in Mixed Martial Arts, made his debut as a professional boxer. He caught Muhammad with some good punches, but took some himself and was wild at times. He has to improve a lot tonight if he is to win. He acknowledged his weaknesses after that fight and vowed to do better next time around. That next time is tonight and he will be going up against a formidable opponent. In his first fight in the competition, Gardener, who was making his professional debut, was composed going up against American Jose Guzman and his punishing body attacks allowed him to win by knockout in the second round. He is very confident for tonight’s fight and has promised more of what he produced against Guzman. Punching power and stamina will undoubtedly be the two main ingredients tonight and it is obvious that both men are coming into the fight in an attacking mode. It will only be over five rounds, but that will be plenty of time for both men to put their boxing skills and punching power on display. Spectators should therefore have a lot to cheer about, for as long as the fight lasts. The programme starts at 8:30 p.m. and the main bout, which will be broadcast live on TVJ, is scheduled for 9:30.last_img read more

How A MultipleChoice Test Became A Fixture Of The NFL Draft

But before we get there, let’s first look at what the Wonderlic purportedly tests. “What we’re measuring is not what you know — that’s what’s being measured on the ACT or the SAT,” said Charles Wonderlic, president and CEO of Wonderlic Inc. “This is really saying, ‘How quickly does your brain gather and analyze information?’” The 12-minute Wonderlic Personnel Test (WPT) features 50 questions arranged by difficulty, lowest to highest. Here’s a sample:Jose’s monthly parking fee for April was $150; for May it was $10 more than April; and for June $40 more than May. His average monthly parking fee was ___ for these 3 months?J) $66K) $160L) $166M) $170N) $2002The answer: M) $170A player’s Wonderlic score is always a number between 1 and 50, and across all professions, the average score is approximately 21. (Systems analysts and Chemists top the scale 32 at 31, respectively.) For pro football players, the oft-cited number is about 20. Tracking down the average scores by position is tricky, mainly because the buttoned-up NFL isn’t interested in sharing any broad Wonderlic data. In an email, Charles Wonderlic said that while his company has published “norms” for other industries, “we maintain the confidentiality of test scores for single organizations. Since the NFL is the only client by which we can produce a quarterback average, we would need their permission to provide this information. Traditionally, the NFL prefers to keep any information about tests scores internal to their own organization.”Like Wonderlic, Inc., the NFL declined to provide any historical data related to NFL players’ test scores for this piece.For his 19843The first edition of the book was published in 1970. classic “The New Thinking Man’s Guide to Pro Football,” Sports Illustrated writer Paul “Dr. Z” Zimmerman did get one anonymous staffer to spill some then-current averages. Offensive tackles led the way at 26, then came centers (25), quarterbacks (24), offensive guards (23), tight ends (22), safeties and middle linebackers (21), defensive linemen and outside linebackers (19), cornerbacks (18), wide receivers and fullbacks (17), and halfbacks (16). And what about place kickers and punters? “Who cares?” the source said.On its own, a solid Wonderlic score means little. Like a 40-yard dash time, it provides one tiny, standardized data point to employers who presumably take a holistic approach to hiring. But because teams have decades of data on file, they can compare the Wonderlic scores of current college players entering the draft to those of past prospects. “They simply use it to find the extremes,” Foster said. A very low score or a very high score, he added, could lead teams to conduct more testing or look into the prospect more closely.“Wonderlic gives you an area to investigate,” the late New York Giants general manager George Young told the Philadelphia Daily News in 1997. “If a guy doesn’t have a good score on the test, you don’t say he’s not smart. But you go in and investigate and find out [why he scored low]. You go in and talk to his coach. You find out how he did in school. You find out how he retains. If you think he’s a poor reader and did poorly because it was a verbal test, you give him a non-verbal test.”The most famous extreme occurred in 1975, when Harvard receiver and punter Pat McInally4McInally’s post-NFL life has been much more interesting than his football career. He’s the guy who invented Starting Lineup action figures. reportedly scored a perfect 50 on the Wonderlic. The Cincinnati Bengals picked him in the fifth round of that year’s draft, but not before his reputed intelligence reportedly scared some teams away. In 2011, McInally told the Los Angeles Times that Young informed him that acing the Wonderlic “may have cost you a few rounds in the draft because we don’t like extremes. We don’t want them too dumb and we sure as hell don’t want them too smart.”That slightly paleolithic line of thinking, however, wasn’t shared by everyone. “I don’t care about that stuff,” the late Raiders owner Al Davis said in “The New Thinking Man’s Guide to Pro Football.” “If a kid is street smart, that’s enough. Our coaches’ job is to make a kid smarter. I just wonder if they checked some of the coaches’ IQs around the league, how high they’d score.”By now, the value of the Wonderlic has been debated so vigorously, especially among NFL executives, that it’s easy to forget that the test wasn’t designed for football. But the Wonderlic is not without its detractors. Charles Wonderlic estimated that since the test’s inception nearly 80 years ago, it has faced legal scrutiny hundreds of times.In the summer of 1965, when the Equal Employment Opportunity Commission began operations a year after it was established by the Civil Rights Act of 1964, the Duke Power Company in Draper, North Carolina, began allowing its black employees to work in its higher-paying divisions. Until that point, black employees had only been permitted to work in the low-paying Labor department. Duke Power also instituted a policy that required all new applicants6Duke Power started permitting current employees without a high school degree to transfer to higher-paying departments in September of 1965, but to do so they still had to pass two aptitude tests. to have a high school diploma and pass two aptitude exams: the Bennett Mechanical Comprehension Test and the Wonderlic Personnel Test.These measures crippled the efforts of black workers to advance. At the time, the percentage of white men who both possessed a high school diploma and were able to pass the two aptitude tests was significantly higher7According to the 1960 North Carolina census, 34 percent of white men had a high school diploma while only 12 percent of black men had the same level of education. The newly formed Equal Employment Opportunity Commission found that in this case, 58 percent of white people and only 6 percent of black people who took the Wonderlic and the Bennett tests passed. than the percentage of black men who met the same criteria.Griggs v. Duke Power Co., a U.S. Supreme Court case argued in 1970, condemned the company’s requirements. Not only did they disproportionately affect black workers, but they also failed to show “a demonstrable relationship” to job performance, Chief Justice Warren Burger wrote in the majority opinion. He also noted that nothing in the Civil Rights Act “precludes the use of testing or measuring procedures; obviously they are useful.”While the Wonderlic test has shown itself to be a useful tool for workplace assessment, it has also faced longstanding criticism from those who argue that it is racially and culturally biased. It’s unclear whether the NFL, a league in which more than 67 percent of players are African-American, agrees with those accusations or if the league actually uses the Wonderlic to make personnel decisions.“How determinative it is depends on the club,” former Giants general manager Ernie Accorsi told ESPN.com in 2013, “but it’s usually not ‘the’ determinative factor.”When it comes to football, is the test a demonstrably reasonable measure of job performance? Because official NFL Wonderlic scores aren’t publicly available, it’s difficult to know for sure, but that hasn’t stopped researchers from attempting to find out. Brian D. Lyons, Brian J. Hoffman, and John W. Michel8At the time, Lyons, Hoffman and Michel were working at University of California, Fresno, the University of Georgia and Towson University, respectively co-authored a 2009 study examining the reported9They found the scores on NFLDraftScout.com and CBS.Sportsline.com. Wonderlic scores of 762 NFL players from three draft classes. They found that there was little correlation between Wonderlic scores and on-field performance, except for two positions: Tight ends and defensive backs with low scores actually played better than those with high scores. The researchers surmised that this “could be explained by the notion that performance for these positions entails more of an emphasis on physical ability and instinct” than general mental ability.Today, the NFL continues to ask potential draftees to take the Wonderlic, although the test now has company. In 2013, the league introduced the Player Assessment Tool, which was developed by attorney Cyrus Mehri, whose report led to the implementation of the NFL’s Rooney Rule, and psychology professor Harold Goldstein. Louis Bien of SB Nation recently reported that the PAT is a 50-minute exam that examines a player’s football smarts, psychological attributes, learning style and motivational cues. “Players are not given a numeric score, unlike on the Wonderlic, so technically there is no way to do poorly on it,” Bien wrote.Mehri’s hope is that the new test can measure what the Wonderlic can’t. “This kind of levels the playing field from a socio-economic point of view,” he told USA Today. “A lot of guys may be very intelligent, but are not as book-smart as others. Someone may not be the best reader, but they can still be very smart in picking up things.”As long as the Wonderlic is administered at the NFL Scouting Combine, Foster, the Combine director, will be fielding questions about it — and shaking his head at leaked scores. “It has some value,” he said of the test. “It does not have near the value of what we spend talking about it between February and May.”After all, a high or low score won’t automatically doom or anoint a prospect. Just ask Greg McElroy. After doing exceptionally well on the Wonderlic in 2011, the New York Jets picked the quarterback in the seventh round of the draft. Before announcing his retirement in 2014, he played in a total of two NFL games. What it was designed for was something more basic. In the 1930s, Eldon “E.F.” Wonderlic — friends called him Al — was working as the director of personnel at consumer loan provider Household Finance Corporation.5It’s now called HSBC Finance. His employer was looking for a more efficient way to hire entry-level workers at its branches, so it sent Wonderlic to graduate school at Northwestern in hopes that his research would yield a solution to the problem.E.F. Wonderlic acknowledged that the single best predictor of job performance was previous work experience. But as Charles Wonderlic put it: “How do you predict someone’s performance if they have never done that job before?” The second-best predictor of job performance, E.F. Wonderlic reasoned, was cognitive ability.“What he found was that different jobs had different cognitive demands ranging from very low to very high,” said Charles Wonderlic, E.F.’s grandson. “And there were really distinct IQs around each job. And the further away you got from that distribution, that’s when you started to experience problems.”The original Wonderlic Personnel Test was born out of that theory. The first copyrighted version of the test appeared in 1937. Its brevity and simple scoring system, Charles Wonderlic said, allowed virtually any manager to both administer the test and interpret scores. (This is also the likely reason for modern pundits’ love of Wonderlic scores: They’re easy talking points.)After a stretch at Douglas Aircraft Corporation during World War II, E.F. Wonderlic worked in finance and sold copies of his test. He didn’t advertise, but eventually big companies like Spiegel and AT&T started calling. In 1961, E.F. Wonderlic left his job as president of General Finance Corporation and founded E.F. Wonderlic & Associates. By then, Charles Wonderlic said, an estimated 4 million people a year were taking the WPT.In the early 1960s, Gil Brandt was a young scout with the expansion Dallas Cowboys. “We were not a very good team,” he told me. His bosses, general manager Tex Schramm and coach Tom Landry, were looking for ways to change that. After doing some research, Brandt said that the trio determined that successful businesses used the Wonderlic and the team should, too. It’s unclear exactly when the Cowboys began testing players. Brandt did say that at some point during the ’60s, he remembers watching spring practice at Northwestern and then stopping by the Wonderlic headquarters to learn more about the company.By the late ’60s, George Young was an ambitious personnel assistant for the Baltimore Colts. He’d been a public school teacher before transitioning to football full time, and he asked the head of the guidance department in Baltimore for a handful of different tests to peruse. Of the 10 he reportedly looked at, the Wonderlic stuck out, and soon the Colts began using it.Other teams followed suit by the 1970s, and the NFL eventually began to use it to assess college players en masse. Since 2007, Wonderlic, Inc. staff members have traveled annually to Indianapolis to administer the test at the Scouting Combine. Eldon Wonderlic. Wonderlic Inc. As Charles Wonderlic drove from the NFL Scouting Combine in Indianapolis to his company’s headquarters near Chicago on February 27, 2011, he made the mistake of turning on a sports radio show. The host, as Wonderlic remembers, was talking about Alabama quarterback Greg McElroy’s near-perfect Wonderlic score. Each winter, hundreds of football prospects take the multiple-choice test that claims to measure their intelligence. Results are supposed to be kept confidential, yet they always seem to become media fodder.In reality, there’s no way anyone could’ve known McElroy’s score. On that day four years ago, as reports of McElroy’s supposed feat trickled out, sealed boxes containing every single Wonderlic answer sheet were sitting in Charles Wonderlic’s car, still unscanned. Wonderlic, Inc. didn’t send an encrypted file of the players’ results to the NFL until March 1. Unsurprisingly, a variety of news outlets ran with the story anyway.1For example: purveyor of NFL rumors and gossip ProFootballTalk — which, has since mostly ended its coverage of Wonderlic scores — published three conflicting blog posts about McElroy’s alleged score. The first named McElroy’s alleged score, the second quoted an anonymous scout saying there was “no chance” McElroy’s score could’ve leaked that quickly, and the third claimed that McElroy didn’t score as high as initially reported. The third report was closest to the mark, as it turned out. The months leading up to the NFL Draft feel like election season: Everybody’s trying to dig up dirt on candidates.“Are we just so starved for information this time of year that we search for anything?” wondered NFL Scouting Combine director Jeff Foster, who only agreed to be interviewed for this article after I assured him that I wouldn’t be reporting individual Wonderlic scores.In an era when the NFL schedule release is treated like the premiere of the new “Star Wars,” the answer to Foster’s question is a resounding “yes.” We crave even the smallest bits of information about players entering the NFL Draft, even if it’s not meant for our consumption. Forget Foster’s estimate that half the Wonderlic scores he sees in news stories are incorrect. As long as the test is administered at the Combine, media and fans will fixate on it.“The only person it impacts is the player,” Foster said of a leaked Wonderlic score. “How would you like to be branded unintelligent because you scored a 5 on an intelligence test?”The story of the Wonderlic, however, is more than just a range of easily regurgitated numbers. It’s the story of how one guy’s American Dream helped shape a new American pastime. read more

VIDEO Watch The 2018 Wilmington Tree Lighting Ceremony

first_imgWILMINGTON, MA — The Town of Wilmington held its Annual Tree Lighting Ceremony on Saturday, December 1, 2018.This annual popular event, sponsored by the Wilmington Fourth of July Committee, featured a performance from WHS Soundscape; a Grinch ice sculpture sponsored by the Wilmington/Tewksbury Chamber of Commerce; kiddie rides from Cushing Amusement;  horse-drawn hayrides; and photos with Santa.Wilmington Community Television was on hand to cover the event:—Video Playerhttps://objects-us-east-1.dream.io/wilmington/c/2/b/6/6/7/c2b6679f-3142-4c61-bfa5-9a5c163464721543933327.083%2B48716026.126%40castus4-wilmington%2B15439362651543935342549111.vod.720p.20181201_Wilmington_Tree_Lighting.mp4Media error: Format(s) not supported or source(s) not foundmejs.download-file: https://objects-us-east-1.dream.io/wilmington/c/2/b/6/6/7/c2b6679f-3142-4c61-bfa5-9a5c163464721543933327.083%2B48716026.126%40castus4-wilmington%2B15439362651543935342549111.vod.720p.20181201_Wilmington_Tree_Lighting.mp4?_=100:0000:0000:00Use Up/Down Arrow keys to increase or decrease volume.—Like Wilmington Apple on Facebook. Follow Wilmington Apple on Twitter. Follow Wilmington Apple on Instagram. Subscribe to Wilmington Apple’s daily email newsletter HERE. Got a comment, question, photo, press release, or news tip? Email wilmingtonapple@gmail.com.Thank You To Our Sponsor:Share this:TwitterFacebookLike this:Like Loading… RelatedVIDEO: Highlights From Wilmington Police Beach DayIn “Videos”VIDEO: Wilmington Library Holds Successful End Of Summer BashIn “Videos”Wilmington Tree Lighting Ceremony Set For December 1; Kiddie Rides ReturnIn “Community”last_img read more

Another Boeing added to Biman fleet

first_imgboingA Boeing 737-800 aircraft was added to the fleet of Biman Bangladesh Airlines on Thursday.The aircraft, brought on lease from Kuwait’s Alfaco arrived at Dhaka airport around 3:25am, said Biman General Manager (Public Relations) Shakil Meraj.With the latest addition, the number of aircraft in Biman fleet reached 16.Next month, a sixth Boeing 737-800 aircraft is scheduled to be added to Biman fleet while two Boeing Dreamliner 787 will be added in July and September.Currently, Biman operates on 16 international and domestic routes. It carried 26 lakh passengers it the last fiscal year.last_img read more

ESignatures Streamline the Contract Process

first_imgFebruary 22, 2011 This story appears in the March 2011 issue of . Subscribe » You know the drill. You and a client agree on terms. You send out a contract and it sits. You give a reminder call, and the client finally inks the contract–but the scanner is broken, so the contract sits some more. By the time it’s in hand, you’ve worked months with no legal umbrella.There’s no reason to live with that scenario anymore. Technology has made signing with electronic signatures (e-signatures) a real option.The legal framework for acceptance of e-signatures has been in place since the passage of the federal Electronic Signatures in Global and National Commerce Act in 2000. Many larger businesses have adopted the practice, but delivery models have been too cumbersome and expensive for most smaller outfits, until recently.With the software-as-a-service model, a solution that integrates with PDF and Word documents costs as little as $10 a month. In fact, with the release of Adobe’s free beta for eSignatures, it may be possible to jump on the e-signature bandwagon for no upfront cost.The adoption of e-signatures could help you reap dividends during the sales cycle. A study of 472 organizations by the Aberdeen Group found that users of e-signatures were 50 percent more likely to show improved customer renewal rates. They were also 41 percent more likely to reduce proposal errors and 18 percent more likely to shorten their sales cycles.”A key challenge facing businesses is achieving cost-effective sales growth,” says Peter Ostrow, Aberdeen research director. “Users of electronic signature technology outperform non-users in areas that significantly impact sales growth.”  This hands-on workshop will give you the tools to authentically connect with an increasingly skeptical online audience. Free Workshop | August 28: Get Better Engagement and Build Trust With Customers Now 2 min read Enroll Now for Freelast_img read more

Implementing Unity game engine and assets for 2D game development Tutorial

first_imgThe rise of mobile platforms has been in part thanks to its popularity with indie developers, who prefer the short development cycles. The most prevalent medium on mobile is 2D and Unity has a host of features that support 2D game development, including Sprite Editing and Packing, as well as physics specifically designed for 2D games. In this tutorial, we will look at creating Unity game engine and assets for 2D games. This article is an excerpt from the book Unity 2017 Game Development Essentials written by Tommaso Lintrami. Setting up the scene and preparing game assets Create a new scene from the main menu by navigating to Assets | Create | Scene, and name it ParallaxGame. In this new scene, we will set up, step by step, all the elements for our 2D game prototype. First of all, we will switch the camera setting in the Scene view to 2D by clicking on the button as shown by the red arrow in the following screenshot: As you can see, now the Scene view camera is orthographic. You can’t rotate it as you wish, as you can do with the 3D camera. Of course, we will want to change this setting on our Main Camera as well. Also, we want to change the Orthographic size to 4.5 to have the correct view of the scene. Instead, for the Skybox, we will choose a very dark or black color as clear color in the depth setting. This is how the Inspector should look when these settings are done: While the Clipping Planes distances are important for setting the size of the frustum cone of a 3D, for the Perspective camera (inside which everything will be rendered by the engine), we should only set the Orthographic Size to 4.5, to have the correct distance of the 2D camera from the scene. When these settings are done, proceed by importing Chapter2-3-4.unitypackage into the project. You can either double-click on the package file with Unity open, or use the top menu: Assets | Import | Custom Package. If you haven’t imported all the materials from the book’s code already, be sure to include the Sprites subfolder. After the import, look in the Sprites/Parallax/DarkCave folder in the Project view and you will find some images imported as textures (as per default). The first thing we want to do now is to change the import settings of these images, in the Inspector, from Texture to Sprite (2D and UI). To do so, select all the images in the Project view in the Sprites/Parallax/DarkCave folder, all except the _reference_main_post file. Which is just a picture used as a reference of what the game level should look like: The Import Settings shown in the Inspector after selecting the seven images in the Project view The Max Size setting is hidden (–) because we have a multi-selection of image files. After having made the multiple selections, again, in the Inspector, we will do the following: Set the Texture Type option to Sprites (2D and UI). By default, images are imported as textures; to import them as Sprites, this type must be set. Uncheck the Generate Mip Maps option as we don’t need MIP maps for this project as we are not going to look at the Sprites from a distant point of view, for example, games with the zoom-in/zoom-out feature (like the original Grand Theft Auto 2D game) would need this setting checked. Set Max Size to the maximum allowed. To ensure that you import all the images at their maximum resolution, set this to 8192. This is the maximum resolution size for an image on a modern PC, imported as a Sprite or texture. We set it so high because most of the background images we have in the collection are around 6,000 pixels wide. Click on the Apply button to apply these changes to all the images that were selected: The Project view showing the content of the folder after the images have been set to Sprite in the Import Settings Placing the prefabs in the game Unity can place the prefabs in the game in many ways, the usual, visual method is to drag a stored prefab or another kind of file/object directly into the scene. Before dragging in the Sprites we imported, we will create an empty GameObject and rename it ParallaxCave. We will drag the layer images we just imported as Sprites, one by one, from the Project view (pointing at the Assets/Chapters2-3-4/Sprites/Background/DarkCave folder) into the Scene view, or more simply, directly in the Hierarchy view as the children of our ParallaxCave GameObject, resulting in a scene Hierarchy like the one illustrated here: You can’t drag all of them instantly because Unity will prompt you to save an animation filename for the selected collection of Sprites; we will see this later for our character and for the collectable graphics. The ParallaxCave GameObject and its children are in blue because this GameObject is stored as a prefab. When the link with the prefab is broken for a modification, the GameObject in the Hierarchy will become black again. When you see a red GameObject in the scene, it means that the prefab file that was linked to that GameObject was deleted. Importing and placing background layers In any game engine, 2D elements, such as Sprites, are rendered following a sort order; this order is also called the z-order because it is a way to express the depth or to cope with the missing z axis in a two-dimensional context. The sort order is assigned an integer number which can be positive or negative; 0 is the middle point of this draw order. Ideally, a sort order of zero expresses the middle ground, where the player will act, or near its layer. Look at this image: All positive numbers will render the Sprite element in front of the other elements with a lower number. The graphic set we are going to use was taken from the Open Game Art website at http://opengameart.org. For simplicity, the provided background image files are named with a number within parentheses, for example, middleground(z1), which means that this image should be rendered with a z sort order of 1. Change the sort order property of the Sprite component on each child object under ParallaxCave according to the value in the parentheses at the end of their filenames. This will rearrange the graphics into the appropriately sorted order. After we place and set the correct layer order for all the images, we should arrange and scale the layers in a proper manner to end as something like the reference image furnished in the Assets/Chapters2-3-4/Sprites/Background/DarkCave/ folder. You can take a look at the final result for this part anytime, by saving the current scene and loading the Chapter3_start.unity scene. On the optimization side, Sprites can be packed together in a single atlas texture with the Sprite Packer into a single image atlas (a single image containing a whole group of Sprites). Implementing parallax scrolling Parallax scrolling is a graphic technique where the background content (that is, an image) is moved at a different speed than the foreground content while scrolling. The technique was derived from the multiplane camera technique used in traditional animation since the 1930s. Parallax scrolling was popular in the 1980s and early 1990s and started to see light with video games such as Moon Patrol and Jungle Hunt, both released in 1982. On such a display system, a game can produce parallax by simply changing each layer’s position by a different amount in the same direction. Layers that move more quickly are perceived to be closer to the virtual camera. Layers can be placed in front of the playfield, the layer containing the objects with which the player interacts, for various reasons, such as to provide increased dimension, obscure some of the action of the game, or distract the player. Here follows a short list of the first parallax scrolling games which made the history of video games: Moon Patrol (Atari, 1982) https://youtu.be/HBOKWCpwGfM https://en.wikipedia.org/wiki/Moon_Patrol Shadow of the Beast (Psygnosis, 1989) https://youtu.be/w6Osnolfxqw https://en.wikipedia.org/wiki/Shadow_of_the_Beast Super Mario World (Nintendo, 1990) https://www.youtube.com/watch?v=htFJTiVH5Ao https://en.wikipedia.org/wiki/Super_Mario_World Sonic The Hedgehog (Sega, 1991) https://youtu.be/dws4ij2IFH4 https://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(1991_video_game) Making it last forever There are many roads we could take to make the hero run last forever and to achieve parallax scrolling. You can find a lot of different ready-made solutions in the Asset Store and there are also many General Public License (GPL) open source pieces of code written in C that we could take inspiration from. Using the Asset Store I chose FreeParallax from the Asset Store because it is powerful, free, and a well-written piece of code. Also, the modifications needed to achieve our game prototype on this class are very few. Let’s download and import the system from the Asset Store. First, navigate to http://u3d.as/bvv: Click on the Open in Unity button to allow Unity to open this entry in the Asset Store window. You can, alternatively, search for the package directly in Unity  by opening the store from the top menu: Windows | Asset Store (recommended). In the search box type: parallax; also choose FREE ONLY like in this screenshot: You should now find the correct entry, the Free Parallax for Unity(2D) package. You can now download the package and import it into your project straight away. We saw how to create Unity game engine and assets for 2D games. Check out the book Unity 2017 Game Development Essentials to know more ways of creating interactive 2D games. Read Next Unite Berlin 2018 Keynote: Unity partners with Google, launches Ml-Agents ToolKit 0.4, Project MARS AI for Unity game developers: How to emulate real-world senses in your NPC agent Working with Unity Variables to script powerful Unity 2017 gameslast_img read more

Kali Linux 20191 released with support for Metasploit 50

first_imgYesterday, Kali Linux’s first release for 2019 was announced. Kali Linux 2019.1 comes with a variety of changes and new features including, support for Metasploit version 5.0, kernel up to version 4.19.13, ARM updates and numerous bug fixes. Users with a Kali installation can upgrade using: root@kali:~# apt update && apt -y full-upgrade You can also download new Kali Linux ISOs directly from the official website or from the Torrent network. What’s new in Kali Linux 2019.1? Support for Metasploit 5.0 The new version of Kali Linux now supports Metasploit version 5.0, which was released last month. Metasploit 5.0 introduces multiple new features including Metasploit’s new database and automation APIs, evasion modules and libraries, expanded language support, improved performance, and more. Kali Linux 2019.1 also includes updated packages for theHarvester, DBeaver, and more. theHarvester helps Penetration testers in the early stages of the penetration test to gather emails, subdomains, hosts, employee names, open ports and banners from different public sources. DBeaver is an SQL client and a database administration tool. Updates to ARM The 2019.1 Kali release for ARM include: The operating system has an upgraded kernel (v4.19.13) that supports the use of both Banana Pi and Banana Pro single board computers. Veyron has also been moved to a 4.19 kernel The Offensive Security virtual machine and ARM images have also been updated to 2019.1 Raspberry Pi images have been simplified. Separate Raspberry Pi images are no longer there for users with TFT LCDs because Kali 2019.1 now comes with re4son’s kalipi-tft-config script on all of them.  For setting up a board with a TFT, users can run ‘kalipi-tft-config’ and follow the prompts. You can go through the changelog to know detailed bug fixes. Read Next Kali Linux 2018 for testing and maintaining Windows security – Wolf Halton and Bo Weaver [Interview] Implementing Web application vulnerability scanners with Kali Linux [Tutorial] Kali Linux 2018.2 releasedlast_img read more